Project Overview, Concept and References This project is a VFX sequence based on a London rooftop plate. My goal was to transform the original footage into a dramatic city incident scene by adding CG and composited elements, including a drone, damaged buildings, fire, smoke, shadows and a reacting character. The idea was to make the […]
UNREGISTERED
UNREGISTERED is a four-shot cyberpunk micro-narrative about identity, visibility and the systems that decide who is allowed to remain visible. Project Overview UNREGISTERED is set in a neglected future city rather than a glossy fantasy of cyberpunk. A hooded figure sits alone in an alley among discarded bottles, papers and rubbish. In their hands is […]
The core technical challenge of this project was to seamlessly composite a fully CG mechanical and biological incubation tank into the provided video plate of a broken garage wall. In this series of posts, I will break down the entire workflow of this assignment: from initial concept design and 3D asset preparation, to camera tracking, […]
GROUP PROJECT
From Scratch to Screen: Building the Cthulhu Horror Short CG in UE5 My responsibilities : Human Character Design The protagonist is defined as a submarine soldier. To evoke the claustrophobia of deep-sea environments, I opted for a realistic military aesthetic over flamboyant sci-fi elements. Key Design Features: The Patche I Designed Human Character Modeling I […]
Nuke Project: Balloon Festival
Concept Development Using the “Balloon Festival” as a narrative backdrop, integrating Pink Floyd’s iconic surrealist elements such as the “Animals” factory/pig and “The Division Bell” stone heads. 3D Asset Creation Recreated classic balloon models in Blender, including the flying pig, metallic stone heads, and the cow. Nuke Compositing Workflow I utilized 2D tracking on the […]
Critical Practice
Presentation Weekly Practice Mise-en-Scène Research Proposal Outline PROCESS DOCUMENTATION Topic Selection & Research Question Development When I started preparing this critical report, I did not immediately choose Dune: Part Two. My interest first came from noticing a broader trend in sci-fi cinema: VFX is becoming increasingly hyperreal, aiming for physically coherent light, space, and motion. […]
Weekly Practice
NukeX 3DEqualizer & Maya Substance Painter & Zbrush NUKE CAMERA TRACKING HOUDINI VFX Maya Rigging UE5 Rigging NUKE AOV
Cabin in the Woods UE Project
Mind Map I love the game Black Myth: Wukong and Akira Kurosawa’s samurai movies, so I get inspiration from them. The cabin has an Eastern style, combining elements of Chinese temples, Japanese shrines, and torii gates. The atmosphere is mysterious, with mist, gloomy light, and bamboo groves around, making people feel as if they are […]
Term 1 Final Project
Messenger No.9 In an era when communication has long transcended language and consciousness, humanity created the “Messenger” series of spacecraft to carry the final remnants of culture and memory into the depths of the universe. Reference Sketch Messenger No.9 is an Ark-class transmitter. Its mission is not conquest, but the continuation of human civilization — to […]