Categories
VFX

Term 2 Nuke Compositing Project : Machine in a Garage (From 3D Assets to Final Comp)

The core technical challenge of this project was to seamlessly composite a fully CG mechanical and biological incubation tank into the provided video plate of a broken garage wall. In this series of posts, I will break down the entire workflow of this assignment: from initial concept design and 3D asset preparation, to camera tracking, […]

Categories
VFX

GROUP PROJECT

From Scratch to Screen: Building the Cthulhu Horror Short CG in UE5 My responsibilities : Human Character Design The protagonist is defined as a submarine soldier. To evoke the claustrophobia of deep-sea environments, I opted for a realistic military aesthetic over flamboyant sci-fi elements. Key Design Features: The Patche I Designed Human Character Modeling I […]